CYBER CITIZEN

EU-Wide Essential Cybersecurity Skills Initiative

The Cyber Citizen initiative will produce a model for cybersecurity learning and a learning portal based on that model. The learning portal will have content for all Europeans, and this content, such as a mobile game, will take into account different target groups. Europeans’ abilities to act in a safe and secure manner in the digital world are improved with educational and communicative elements in the learning portal.

Cybersecurity involves everyone.
Let’s build together a safer and more secure European Union!

Competent and confident people are more willing to use digital services. By improving our attitudes and skills, we are developing a more sustainable and competitive European Union.

The Cyber Citizen initiative will produce a model for cybersecurity learning and a learning portal. The learning portal will have content for all Europeans, and this content, such as a mobile game, will take into account different target groups. Europeans’ abilities to act in a safe and secure manner in the digital world are improved with educational and communicative elements in the learning portal.

PHASES IN the initiative

The Cyber Citizen initiative began in 2022 and will continue to 31.12.2024.

research phase

Started 2022

READY

 

development of the learning model

Started 2023

LEARNING PORTAL, GAME DEVELOPMENT, AND PRODUCTION OF OTHER CONTENT

2023-2024

essential cybersecurity SKILLS LEARNING PORTAL AND mobile GAME

Outcome 2024

THE WORK CONTINUES

 

Secport Portal and Cyber City Tycoon Game published

The Secport portal and the Cyber City Tycoon game produced by the Cyber Citizen project will be launched in November 2024. Cyber City Tycoon Cybersecurity Game Playable on mobile devices or through the portal, the free game helps users identify cyber threats in an...

We invite you to join our online workshop on December 15

We want to bring together people from all the EU member states to discuss cybersecurity and the role of citizens in enhancing societal resilience, and to work together on the Cyber Citizen learning hub. This workshop will be online. Sign up for the event > We will...

Teaming up with Behörden Spiegel

Our project has received a warm welcome in Germany, and we're excited to see it growing. Teaming up with Behörden Spiegel, the Cyber Citizen project is hosting a workshop in Berlin on November 22. Stefan Lee, Marianne Lindroth, and Teemu Matilainen play...

Cyber Campaign – Join us!

Traditionally, October is dedicated to cybersecurity, and we invite everyone to participate in our cyber campaign to promote collective safety and security. By taking part, you can acquire vital skills to enhance digital security and protect yourself and your loved...

Enisa and Cyber Citizen Initiative Bootcamp for women interested in cybersecurity

Aalto University's Cyber Citizen initiative, together with Enisa, is organising a bootcamp for women interested in cybersecurity (and those who have already advanced in the field) on 8-9 June, from 9 am to 5pm on both days (with dinner on Thursday) in Aalto campus...

The Cyber Citizen initiative’s research report about cyber citizen skills in the EU member states is published on 17.2.2023

At 10 a.m. on Friday 17.2.2023, Jarno Limnéll and Niko Candelin will hand the cyber citizen skills initiative Cyber Citizen’s first year results to Minister of Transport and Communications Timo Harakka. The research about cybersecurity education and training for the...

Finland creates an educational package to make cybersecurity a civic skill across the European Union

Researchers at Aalto University are creating an educational package on cybersecurity, which will be shared with all EU countries. Finland has been awarded EUR 5 million for this project from the EU recovery instrument for a three-year period. Cybersecurity awareness...

Antti Orasvuo will be responsible for the production of the participatory cyber game

Antti Orasvuo, an experienced professional in the game industry, joined the Cyber Citizen initiative in the beginning of 2023. His role is to lead the game development side of the initiative. The goal is to create a game, or perhaps even a game world, as part of the...