Cyber Scoops blog takes you inside our project's upcoming cybersecurity game while exploring the broader scope of our Cyber Citizen project.
Cyber Scoops blog takes you inside our project's upcoming cybersecurity game while exploring the broader scope of our Cyber Citizen project.
10.9.2024
Robots as characters in the game
In the Cyber City Tycoon game, robots are not just background elements – they are the heart and soul of the game.
4.9.2024
Cyber Citizen Project at the Designs for a Cooler Planet Exhibition 2024
Our Cyber Citizen project is part of the Designs for a Cooler Planet exhibition, which highlights experimental and creative concepts developed using research from Aalto University. The exhibition showcases radical, holistic approaches to addressing various societal challenges. This year, the exhibition theme is Agents of the Impossible.
3.9.2024
Cyber City Tycoon at Gamescom 2024
Gamescom, the world’s largest games event, is held annually in Cologne, Germany. It is a key meeting place for games professionals, developers, publishers, and fans to come together to experience and showcase the latest games, technologies, and innovations.
23.8.2024
Overcoming intimidation: Making cybersecurity approachable
Cybersecurity plays an important role in making our everyday life secure, yet many people perceive it as an overwhelmingly complex, distant, and irrelevant field.
15.8.2024
Cybercrime is Industrialised – Even in Games
In the Cyber City Tycoon game, the core mechanics revolve around factories. This isn’t a coincidence; it’s a fitting metaphor for cybercrime, which also relies on industrial-scale operations.
19.6.2024
EU-funded game with an indie attitude
The success of the game is largely determined by how the gaming experience is for the person who has downloaded the game. That’s when you measure the quality of how well all the people involved have worked together.
14.6.2024
The human side of cybersecurity
The global cost of cybercrime is enormous. If cybercrime were a country, it would be the third largest economy after the US and China. And while businesses and organisations are often cited as examples for losing a lot of money to cybercrime, lately also individuals have started to suffer.
28.5.2024
Mobile games are for everyone
We have developed a mobile game to improve people’s cybersecurity knowledge and skills. The features and possibilities offered by mobile games provide an excellent opportunity to reach a wide range of people with information about cybersecurity.
21.5.2024
Learning safety and security while playing a game
The world of our game is both imaginative and realistic. In the game, robots collect data like it’s treasure, just as they do in the real world. As a player, you take on the role of the leader of these malicious robots, instructing them to collect data by any means possible.
14.5.2024
Cyber Citizen is also a Homo Ludens
For many of us, cybersecurity isn’t that interesting – until something bad happens to us or our loved ones. That’s why our project set out to see how we could inspire people to learn about cybersecurity in different ways.
7.5.2024
Welcome to a masterclass in cybercrime!
Next autumn, a new mobile game will be released. This game will take players to the world of cybersecurity in a fun and captivating way. In the game, players take on the role of cybercriminals who use various methods of digital crime to grow their criminal empires and fortunes.